A wall of text about Guild Wars 2. -
08-29-2011, 11:26 AM
Guild Wars 2 Does Away With Flawed Quest Systems
In the latest Guild Wars 2 update, lead content designer Colin Johanson talks about how the game's dynamic event system is doing away with the traditional question-mark driven MMO quest systems in favor of world-changing events with lasting results.
The standard quest system sucks. Mechanically it works fine, but in terms of immersion, it leaves everything to be desired. You click on a quest giver, read through a paragraph or two of text to determine your goal, run off to achieve said goal, and then turn the quest in for your reward. After repeating this process in dozens of MMO titles, it's starting to get a bit old. Colin Johanson thinks so too, and ArenaNet has a solution.
In Guild Wars 2, our event system won't make you read a huge quest description to find out what's going on. You'll experience it by seeing and hearing things in the world. If a dragon is attacking, you won't read three paragraphs telling you about it, you'll see buildings exploding in giant balls of fire, and hear characters in the game world screaming about a dragon attack. You'll hear guards from nearby cities trying to recruit players to go help fight the dragon, and see huge clouds of smoke in the distance, rising from the village under siege.
He goes on to talk about another issue with standard quest mechanics: things described in the quest aren't actually happening. He gives the example of a quest claiming ogres are coming to destroy your village, and you having to kill them to stop the attack. In a game like World of Warcraft, you'd wander over to an ogre spawning ground, kill a bunch, and you'd be done, without the threat showing any intention whatsoever of invading your village.
At ArenaNet, we believe this is NOT good enough. In Guild Wars 2, if a character tells you ogres are coming to destroy a house, they will really come and smash down the house if you don't stop them!
ArenaNet is taking their claims of a living, breathing world quite serious. Quests will have actual, visible impact on the game zone they take place in, changing the world dynamically based on player reactions. Say a dredge army is invading the area. Players can muster forces and ward off the attack, furthering the story by then taking the fight to the army's masters, crushing them completely. But what if the players don't win? Does the encounter simply reset?
If, on the other hand, players fail to destroy the army, it will establish a fort in friendly player territory. From there, the dredge will send shipments of troops and supplies to the fort from the main base while building up walls, turrets, and siege engines to help defend it. Enemy dredge forces will then begin to move out from their newly established fort to attack friendly player locations in the area, sending snipers out into the hills, sending assault team forces to capture friendly player villages, and trying to smash down friendly fortifications with massive dredge walkers. All of these events continue to cascade out into further chains of events where cause and effect is directly related to the player's actions.
It's an ambitious system, and one that will require a ton of work to implement correctly, but should ArenaNet pull it off, the benefits to replayability specifically would be tremendous. Imagine creating a new character and walking the same paths as you have previously, only to find everything has changed? There'll be no more running to the village, grabbing the quests you know by heart, and power-leveling yourself. Guild Wars 2 will be a game you experience, time and time again, rather than simply go through the motions.
Source: Kotaku.
My thoughts: sounds nice.
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Now you should ALL go watch this movie "Tangshan Dadizhen" (or "Aftershock" in English) right now. NOW.
Finally, a pic.
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SWTOR and GW2 is the only thing the mmo enthusiasts seem to gushing about these days.It's going to be hard to decide between these two but I'm personally rooting for SWTOR just because it's BIOWARE and I trust their ability to deliver a story driven MMO a hell lot more than any other developer.
Location: Drinking sake casually while strolling from rooftop to rooftop in Seireitei
09-10-2011, 10:33 AM
why not both? I love Arenanet as much as I love Bioware. I hope they both take off and do awesome, thought admittedly I already have GW2 on preorder. I will probably get SWTOR as well.
I am really waiting for this game.
I hope the story and gameplay will be as good as I expect them to be.
The graphics look already I have seen better though.
Only one problem. They seem to reaallly take their time at Arenanet. It's been 2 years since the first announcement for GW2? Hope it launches in 2011 at least.
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They've also released list of retailers you can pre-purchase game on 10th of April. [Only registered and activated users can see links. ]
Looks like I'm getting myself standard edition, don't have too many money to afford for games atm.
btw, according Finnish retailer, VPD, next beta weekend is 20-22.04.2012, and by pre-purchasing game, you can get into every single of beta weekend before release.
system requirements:
Windows® XP Service Pack 2 or better
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
2 GB RAM
NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
25 GB available HDD space
Broadband Internet connection
Keyboard and mouse
So, how about you guys? Planned to pre-purchase?
"Become honest with your desires. That's what's best."
PC specs: AMD Phenom II X4 B55 @3,2Ghz,ASUS HD 6670 DDR3, 4Gb RAM, Double-screen 21,5" & 19"