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(#22 (permalink))
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(#23 (permalink))
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Fruit Punch Samurai G
Join Date: Jun 2009
Location: Shinsekai
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thx really glad you like them ^^
It was one of my older animation signatures ^^ I could try to explain it but I am really bad in it, thats one of the reasons why I only made 2 tutorials so far XD Its not, belive me, it only takes a lot of time and I am still a beginner when it comes to vector work Quote:
also one of my favourite |
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(#28 (permalink))
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Narutard
Join Date: Feb 2011
Location: Los Angeles
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some actual critique here: Your recent post with the sigs...they're all over brightened. Especially the one with the sand-time thing. It's so bright, that it's almost unrecognizable.
Also, for the first, second, and fourth sig, there are overlapping layer on it...that are smudged and sharpened...it's distracting. It's just such a big contrast from the render (in brightness, color, and shape) that it's distracting me from the focal point. Because of it, my eyes automatically goes to the overlapping layer. The first sig looks like a bunch of smoggy clouds on top, which is also really distrcting. At first, it seems to be visually appealing, but if you really break it apart and analyze the sigs, there's just a bunch of light and smudged layers on top. It's distracting and there seems to be no flow in the sigs (except the third one...you just over brightened the focal point). But I also like how you play with your type, especially in the last sig. Good stuff + good luck! |
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(#29 (permalink))
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Fruit Punch Samurai G
Join Date: Jun 2009
Location: Shinsekai
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Quote:
thx ^^ you just have to play around more and you will find a way to do it ^^ Quote:
and I agree to all what you said to them, I was working with smudge at that time a lot, to get better in it, and I know they are to bright but that was on pupose so that they stand out more in the sotw also I dont really wanted to create a flow in the signatures, since they are not to show movements or anything, it was more about composition and like I said working on smudge skills ^^ but again thx for the critique and advice really apreciate it ^^ also what do you mean with good luck xD |
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(#30 (permalink))
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Narutard
Join Date: Feb 2011
Location: Los Angeles
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Quote:
What I meant by flow wasn't in terms of movement, it was in terms of composition. Your composition and renders seems like it's just there. The renders and the environment/composition it was set in isn't interacting with each other. They're not cohesive. I hope that's a better explaination ![]() And by good luck, I meant getting better at what you like. haha. "Good luck" does sound weird ._. |
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