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Default 02-01-2012, 07:29 AM

that doesn't really work if you have multiple depths in a single scene, which is nearly all the time, everything would effectively be shown to have the same thickness.

And in particular for curved objects, it would cause even more trouble


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Default 02-01-2012, 09:25 AM

Quote:
Originally Posted by Hifumiyo View Post
that doesn't really work if you have multiple depths in a single scene, which is nearly all the time, everything would effectively be shown to have the same thickness.

And in particular for curved objects, it would cause even more trouble
Actually thats wrong, do you even understand how a stereoscopic image works? [Only registered and activated users can see links. ]

All you need is two flat 2D images with a slightly offset perspective to create the illusion of 3D, infact, thats how ALL 3D works, using two offset images, the only difference is how those two images are displayed to the viewer.

And yes you can very easily run a single image through an editing program to create two images with an offset perspective, replicating the same effect as a stereoscopic camera. No you do not need to know the distance of every object in the image, you only need figure out the distance of the camera from the focal point of the image(usually something in the foreground) the brain then uses scale and perspective to distinguish distance and depth on its own.

The only reason this technique doesn't work well on drawings(like anime) is because the drawings don't play by the same rules as the real world, making it difficult for the brain to properly interpret what its seeing.


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Default 02-01-2012, 05:59 PM

Quote:
Originally Posted by Conduit View Post
Actually thats wrong, do you even understand how a stereoscopic image works? [Only registered and activated users can see links. ]

All you need is two flat 2D images with a slightly offset perspective to create the illusion of 3D, infact, thats how ALL 3D works, using two offset images, the only difference is how those two images are displayed to the viewer.

And yes you can very easily run a single image through an editing program to create two images with an offset perspective, replicating the same effect as a stereoscopic camera. No you do not need to know the distance of every object in the image, you only need figure out the distance of the camera from the focal point of the image(usually something in the foreground) the brain then uses scale and perspective to distinguish distance and depth on its own.

The only reason this technique doesn't work well on drawings(like anime) is because the drawings don't play by the same rules as the real world, making it difficult for the brain to properly interpret what its seeing.
i'm sorry but how can you produce a second image of different persective with a program?
Unless the program is sentient and can assume as humans can on what to expect from every single object.


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Default 02-02-2012, 06:05 AM

Quote:
Originally Posted by Hifumiyo View Post
i'm sorry but how can you produce a second image of different persective with a program?
Unless the program is sentient and can assume as humans can on what to expect from every single object.


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A very crude crossview stereogram I created in Gimp. To view cross your eyes untill the two images merge in the center. Its crappy, but it proves my point.


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The source image used to create the stereogram.



Now please just shutup when you have no idea what you're talking about.


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Default 02-02-2012, 06:35 AM

Sorry but i can't see any difference, and i doubt my subconiousness can notice such small differences either.


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Default 02-02-2012, 07:10 AM

*facepalms* You'd think after so many years on the internet, I'd have learned to just ignore idiots by now.


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